Intro:

In the heart of a shadowy realm, light is the rarest treasure.

Meet Bobby, a lone light-bulb that got lost in the deep dark depths of the wilderness. Your goal is to help Bobby get home safe and sound. 

To do so, you must navigate through treacherous forests, hazardous cliff-sides, and abyssal caverns. All the while, preserving Bobby's precious light.

Instructions: 

Harness Bobby's light to illuminate paths, repel dangers, and lure adversaries into traps. 

Collect batteries to recharge Bobby's light, and light bulbs for additional lives. 

Help Bobby reach the signpost on each level to proceed home one step at a time.

Controls:

Left and Right: Move Bobby horizontally.

Up: Jump. The longer you hold, the higher Bobby jumps.

Down: Drop through thinner platforms. 

Spacebar: Hold to turn on Bobby's light. 

Tips:

Don't be afraid to use the light to guide you in a level, just keep an eye on your battery gauge.  

In cases where you are certain about the layout of a level, and there are many enemies pursuing you, flickering the light may help give brief vision while reducing the pursuit of enemies.

At times you can draw the enemy in using the noise from your movement or the light, allowing you to lure them into deadly traps. 

Credits:

Developers:

Christos Othonos & Jerry Chen

Fonts:

Kunze Font (Demo) by Kitchen Table Type Foundry

Backgrounds:

Cave by PWL (dithered)

Open Cave by jkjkke (dithered)

Forest by ansimuz (dithered)

Night Full Moon by IndieSquid (dithered)

Music & Sfx:

Intro Theme: Pocket Mirror Main Theme by Azureflux (fade)

Level 1 Forest Theme: phenomena by Mesu Kasumai (Cut, fade)

Level 2 Underground Mine: danger by Roald Strauss

Level 3 Cave Theme: demoni by Mesu Kasumai (fade)

Final Level Theme: Tension by Onys (fade)

Game Over Theme: Above the Clouds by Roald Strauss (Cut, fadeout, pitch shift)

Ending Theme:  A belated farewell by Roald Strauss (Cut, fade in/out)

Sound effects: Pixabay, freesound

Comments

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Nice game with good arts and good polish. It just lacks a little music.

(3 edits)

Hi woodenspatula! Thanks for playing the game! There is music for all the screens/levels of the game - are you having trouble hearing it for your browser? If so, please let us know so we can troubleshoot.

If it is due to the volume being low - there will be options to increase or decrease the sound of effects and music as an improvement at some point. Hope that helps!

My bad, yes you have music in the game but It's super low compared to sound effects and music in the menu.

(1 edit)

Ah, I see. Thanks for pointing it out. Yes, the audio balance for the first piece is a little off, though the next few pieces are louder for the later levels.

We'll take this into account for audio balancing and also when we implement the audio options, thanks!

Hi all! I am jr.chen, one of the devs for the game.

Here is my high score for the game, can you beat the time for my run ? :) 

casually get at leaast 800 every time i play it and never finish it

(1 edit)

Aw. I'm sorry to hear that ganja! Would it help if I upload a playthrough/guide? 

I assume the beetle and the last forest level are quite challenging.

a playthrough would be cool